Short clips cast from proven stills at FlowBioLinks. One movement per brief, priced by duration and resolution, quoted before you confirm.
Video is priced by duration and resolution. The exact credit cost is calculated on the job and shown before you confirm; failed jobs refund automatically.
Motion is a pass over a still that already works. The video generator at FlowBioLinks takes a written brief, or a finished frame from the image generator, and renders a short clip of your character — priced per job by duration and resolution, with the exact figure shown before you confirm. The riverbend card still governs: cast the still first, judge it, and only then ask it to move.
Two doors lead in. Text-to-video briefs a clip directly — one character, one action, one setting, one light. Image-to-video starts from a still you have already judged, and is the surer road for series work: the face, the hair and the signature are settled before anything moves, so the clip spends its effort on movement instead of casting. Whichever door you take, keep the brief narrow. A clip asked to do three things does none of them well; a clip asked to do one thing — turn, rise, cross the room — usually does it beautifully.
Generate and judge the opening frame at the image generator. If she is not herself in the still, no amount of motion will put it right.
A single clear action, a single setting, a single light. Write what changes and what must not: hair, face and signature stay exactly as cast.
Watch the turns, the hair crossings, the places hands enter and leave frame. Motion is judged at the joins before it is judged anywhere else.
A short moving preview carries a set further than any still. Cast it from the set’s best frame so the promise and the product match.
A turn, a glance, a curtain moving — small loops for profile and feed placements, judged hardest at the seam.
Two or three clips cut between stills give a series a pulse without rebuilding the whole catalogue as video.
| Choice | Settled work | Strains the render |
|---|---|---|
| Action | One clear movement | Several actions chained |
| Camera | Still or slow drift | Fast pans and zooms |
| Setting | One room, one light | Cuts between setups |
| Duration | Short and deliberate | Long takes with turns |
| Symptom | Cause | Correction |
|---|---|---|
| She changes mid-clip | The still was never settled | Re-cast at the image generator; judge the still harder |
| Faces smear at turns | Too much rotation in one take | Shorten the clip; keep turns under a quarter circle |
| The loop stutters | The end pose fights the start pose | Brief a gesture that returns to where it began |
Per job, by duration and target resolution. The exact figure is printed on the job before you confirm it, and a failed job refunds itself.
From a still, for series work. The character is cast and judged at still prices — 6 credits — before motion is commissioned.
Short. Teasers and loops of a few seconds hold character best and cost least. Length is a cost lever as much as a creative one.
Small faults belong to the editor and the swaps. A clip whose character drifts belongs back at the still; motion cannot be edited into likeness.
No. Clips rest private in your account until you publish them yourself.
Drafts, edits, animation and finishing share one credit balance and one private library. Start with the piece you need today.
Open the generator